A downloadable game for Windows

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Submission for Ludum Dare 48. (15-MINUTE PLAYTIME, LIGHT HORROR THEMES)

HOW-TO:
  • Click to move
  • Click on objects to interact
  • Click on characters to chat
  • Click on items to pick up
  • Click on dialogue box to progress conversation
CREDITS:

RetroNuva10 - Coding, Level Design, Game Concept
Atorito  - Art, Animation, Game Concept
Atezian - Music, SFX, Dialogue, Game Concept

Thanks to Freesound.org for some SFX!!
Thanks to Ludum Dare hosts!

KNOWN BUGS:
  • Once you get the feather and egg from the Chicken, do not interact with her. At some point in the progression, doing so will crash the game.
  • Don't walk up against the left and right walls of rooms, and try and enter doors from an angle moving downwards rather than upwards.
StatusReleased
PlatformsWindows
Rating
Rated 3.7 out of 5 stars
(3 total ratings)
AuthorRetroNuva10
GenreAdventure, Puzzle
Tags2D, Game Jam, Horror, Ludum Dare, Ludum Dare 48, pseudo-3d, retronuva10, Thriller
LinksLudum Dare

Download

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Click download now to get access to the following files:

Binary Executable 69 MB
GameMaker Source Code 15 MB

Comments

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I loved the music so much!

(1 edit) (+1)

Thank you so much for playing and reviewing! You can thank @AtezianStudio for the music.

I only labeled it as "light horror" because of the gradual shifting of the game's mood, and it's "disturbing ending," so that those who are particularly sensitive to horror games wouldn't be mislead by the game's cute aesthetic, although maybe I was just being overly cautious, hahaha.

Sorry about the glitch you ran into - didn't have enough time to flesh out a couple of 'em within the game jam window! 

It's probably hard to label themes in a way that feels correct for an audience.  But I overall enjoyed it.  Thanks for making the game.

(1 edit) (+1)


No intro, just straight into the game. Some strange sound here and there. Vague plot. A good example of a short light horror game! The left and right walls door is devastating though since this is a short game without any save button making if you accidentally got into those you have to restart your whole progress, which I have to do a few times.

I appreciate you making a video!! Glad you enjoyed it. Yeah, the bugs suck, but it was a game jam game, so keep that in mind. I'm hoping to update the game to fix those bugs, among other things.

alguem pode pfv traduzir esse jogo pra portugues? nem q seja pra sl, eu dar todas as falas e alguem só add, pfv alguem traduz

(+1)

Fun little point and click game with chill music and nice graphics, I really liked the fact that the house starts opening as we progress trough the chores that way we don't get lost or overwhelmed.

It would have been nice to skip text with spacebar as to not move the mouse every time; the real game-breaking bug comes with that one specific wall interaction, I read the known bugs and I tried my best to evade it but it's too evident and it really ruins the enjoyment of what otherwise would be a nice game experience.

Wow! Thank you so much for making a video on our little game jam game! The artist and composer did a great job, I agree!

That's a great idea! I wanted there to be something in the way of the player just outright accidentally skipping the dialogue, so I made them click it, but spacebar is a great alternative. Keep in mind that this was a game jam game, so we were very tight on time. We're hoping to update the game with all the remaining art assets that didn't have time to be implemented, along with fixing those bugs people have encountered.

Stay tuned!

(2 edits) (+1)

Hey! Find a bug that makes you stuck if you click here!


Edit: Does the image show?

Edit 2: Incase the image didn't show up (it doesn't in my device), clicking on the sides of the room will make you stuck and unable to move if you went from downward.

Find another one! This time if you click the chicken after helping the raccoon!

These are known bugs - check the description of the game. We're hoping to update the game soon-ish to fix these bugs and implement game art that we didn't have time to implement within the jam period. Thanks for letting us know!

(+1)

Oh yeah that's exactly the bug I'm talking about, whoops, should've read desc first!